Grace Howard is one of the best characters that you can obtain early on in the Zenless Zone Zero. This S-rank agent is a great option if you want to deal with high AOE attacks. Her attacks also help with Electric Anomaly buildup, which can stun and shock the enemies. When using Grace in your team, make sure to focus on increasing her anomaly mastery and proficie
Make your way to the Silver Statue in the main part of the city. Here, you will find Granny Leisha , an older woman wearing a green outfit next to a bench. Talk to her, and she will give you a coin in the morn
Without proxies, the factions that traverse the dangerous Hollow wouldn’t be able to navigate their way to safety. While they don’t go inside the hollow in the same way, they still do all they can to assist the various factions, for the right price. People who report proxies to the proper authorities are promised a hefty sum, but Phaethon has earned the trust of anyone who is ignored by the governm
Beating on an enemy that’s essentially just a punching bag can be fun – there’s a reason a lot of Devil May Cry combo videos have Dante or 2.3 memories Vergil juggling a basic enemy instead of a boss – but for that kind of gameplay to be compelling, there has to be a wide variety of actions for me to perform . In Zenless Zone Zero , during the “downtime” of combat, when enemies are vulnerable and unable to fight back, there just aren’t enough options per character to make the game’s combos feel interesting or creative.
Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn’t entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby’s delayed fourth hit or Soldier 11’s timed fire slashes (emulating Nero’s Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.
Rina is also one of the best S-rank characters that you can pull in the star-studded cast banner. She is a powerful support that uses her puppets to deal either physical or electrical damage. You can use her in any team composition, but it is recommended that you pair her up with other electric units for maximum dam
Hollow Zero is the biggest Hollow in the New Eridu area. Because of its size, many dangerous enemies inhabit it, and you are tasked to go explore it and clear out as much as you can. By doing so, you’ll earn exclusive rewa
Head over to the Coff Cafe , and make your way to the back area near the water. You’ll find a young girl named Emmie in the back, and you can talk to her to receive an HIA Commemorative Coin. You can only find her in the morn
Less excusable, though, is how the gacha system interacts with the game’s existing combat woes. Personally, I was lucky enough to have gotten Nekomata, Soldier 11, and Koleda off a combination of standard banner pulls and a lost 50/50. All three characters have relatively fun mechanics, and the latter two pair well in a team together, but it’s not hard to imagine a scenario where I wasn’t as lucky as I was, stuck with characters whose combat abilities didn’t interest me as much.
The unfortunate reality for even the best mobile games is that phone screens aren’t that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen – meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.
Being the only defensive unit in the entire game, Ben has a lot of pressure on his shoulders. Luckily, he has the strength to back that up. Ben comes equipped with a passive skill that casts a shield onto the entire party for 15 seconds each time he launches a follow-up attack during his spec
As a fan of character action games, there’s a lot that I appreciate about ZZZ , especially in terms of aesthetic and music, but I also can’t help but feel like the game’s combat is held back by being designed for mobile platforms . Especially for an action game, it’s important to consider how many inputs are available to the player – and having to design the game to make it playable on a phone means that there’s a restrictive limit on the amount of available inputs per character, and consequently, a limit on how complex any single character can be.
There’s a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry’s biggest games can often fail to achieve. But, even putting aside some of the game’s more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there’s one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.
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