There are a total of 18 HIA Commemorative Coins that can be found on Sixth Street. You will quickly gain access to this area when starting the game for the first time. These coins can be exchanged for materials with Sage in a Barrel . Players can travel to this NPC directly by opening the map. You can also find them in a trash can in a corner next to the 141 Convenience Store. Changing the time of day is important for acquiring HIA Coins. You can select the icon on the top left of the screen to rest once a day. Completing activities will also change t
In this section, we will break down each specific location of the 15 HIA Commemorative Coins found in Lumina Square. Some will require certain NPCs that you must talk to, which we will include, so you can get the coin easily. If you do not see the NPC in the image, it means that we already grabbed the coin, so the person will be in the general area sh
Make your way to the Waterfall Soup Noodle Shop, where you can purchase some meals to buff your team . Close by, you will notice a man in a blazer standing next to a manhole cover . Inspect the manhole cover when it is sparkling, which will be in the evening, and you will receive an HIA Commemorative C
So, while I think ZZZ’s combat is majorly impacted by being available on phones, the game’s simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there’s a middle ground that the game could’ve found between the Dante of Devil May Cry 4 and 5 – one of the most complex characters to control in any video game – and ZZZ ‘s roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success
To find this HIA Commemorative Coin, make your way to the bicycle parking area near the newsstand. There will be one bicycle here that will be shining, and you can inspect it to get a coin. It will only be available in the morn
Nothing is known about Soldier 11 except, for the fact that she is considered the perfect soldier, follows orders to the tee, and shows no mercy for her enemies. Her element is fire, making her a good match with other fire characters, like Lucy and Koleda, who both use fire, due to her Fields of Fire ability. Said ability boosts all fire damage by ten percent, making her one of the most lethal characters so
Meanwhile, Thunder Metal boosts her Electric damage by 10% . Altogether, this offers the best of both worlds in Anby’s strengths – enhancing both her Daze and Electric specialties, even if those still don’t put her higher on the ZZZ character tier list . It’s also ideal to use at least the A-rank version of each Drive Disc since they have higher base stats, but the B-ranks are more than fine to start with since the set effects remain the s
They are your avatars while you’re exploring the hub city of New Eridu, but, as with anything else in the game, there’s more to them than meets the eye. There are hints that they hail from Old Eridu, which was destroyed a while before the beginning of the game, and haven’t offered much in the way of answers to what they w
There’s a lot to like about _Zenless Zone Zero builds Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry’s biggest games can often fail to achieve. But, even putting aside some of the game’s more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there’s one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.
Nicole is clever and powerful, but she utilizes a bit of a ‘ditzy’ front to wiggle her way out of tense situations, and unsurprisingly, it works well. Her clothing choice helps her to keep up that front and keep her opponents continually underestimating her, but little do they know that’s all part of the
Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn’t entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby’s delayed fourth hit or Soldier 11’s timed fire slashes (emulating Nero’s Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.
**Later levels and modes in Zenless Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of “downtime” when I’m simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways.
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