If this ends up being the case, a remake of _ Code Veronica _ would not only have far more impact, it could be used as a jumping off point into a full length game that focuses on Chris & Jill putting an end to Umbrella once and for
Splatoon 2 and 3 are both among the best multiplayer experiences on the Nintendo Switch , but the latter’s healthy fanbase gives it the nod over its precursor. In comparison to its predecessor, which earned criticism for sticking too close to the first game’s formula, Splatoon 3 offers a more substantial upgrade on what came bef
Aside from this, the storytelling in Breath of the Wild is very much what you make of it. If you’ve played the game before, you’ll know that Link has access to a number of cryptic photographs on his Sheikah Slate that represent locations spread across the open world. You are given no map icons or hints as to where these places are, you simply need to look at the images and work things out for yourself. It’s a wondrous journey of discovery, and providing us with nuggets of narrative as opposed to temporary rewards makes seeking them out all the more satisfying. I love this approach, but mostly for what it represents as opposed to how it contributes to the game’s overall pacing.
Nintendo has uplifting, lighthearted games that appeal to a wide demographic. Someone doesn’t have to be a kid to appreciate first-party Nintendo Switch games, and these titles are generally the main reason to pick up the cons
Animal Crossing: New Horizons was inescapable when it debuted. The game came out at the perfect time as a large percentage of the world was stuck indoors; removed from that context, New Horizons is a charming social sim that enjoyed roughly two years of frequent upda
Judging from the trailers we’ve seen thus far, Breath of the Wild 2 is going to be rather similar to its predecessor – at least in terms of moment-to-moment gameplay. The version of Hyrule we explored in the last game is making a return, with Link stumbling across familiar landmarks and enemies with an outfit and movements we recognise from the last game. I imagine towns have been rebuilt and the region is a little more alive now Calamity Ganon has been vanquished, but the layout is likely similar. Because of this, the way in which we explore this world should remain recognisable, so returning players feel welcome and newcomers aren’t alienated by a sequel that challenges some of its younger sibling’s most daring and creative ideas.
Updated February 18, 2024 by Mark Sammut: 2024 is underway, and Nintendo has just released its first major exclusive of the year. While Mario vs. Donkey Kong will probably not go down as one of the biggest games of 2024, it is still a solid first-party release that can keep someone engaged until the arrival of Princess Peach: Showti
It could be that I’m worrying over nothing, and Capcom plans to do Resident Evil 4 all the justice in the world, but many of the habits it has formed and repeated over the last generation have me thinking otherwise. I hope I’m proven wrong, since I’m still so excited for such a reboot, but not if it does a disservice to what came before
If the remake of Resident Evil 4 decides to trim the fat in a similar way to 2 and Temple Town Ruins Guide 3, it will lose moments like this. The original is the longest game in the franchise by a significant margin, and this is for good reason. Each major location is like a game in itself, taking time to introduce you to their threats, puzzles, and further intricacies before things inevitably descend into an avalanche of action. You hurl grenades around like other modern entries, but here it feels earned, like you’ve triumphed over unstoppable horrors and can finally take your revenge. The campaign being cut short would rob these moments of their brilliance, and this isn’t how newcomers should experience one of the best survival horror games ever concei
I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.
I’ll likely write an article defending Breath of the Wild’s use of flashbacks one of these days, but for now I want to focus on the sequel and how it should do away with them. The first game’s ending sees us return to the present day, with Link and Zelda embarking on another trip across the land to reunite with friends and mourn the loss of their loved ones. Things are returning to normality, at least until another threat emerges in Breath of the Wild 2 and once again throws everything into disarray. So when Calamity Ganon (or whoever is in that spooky cave) rears its head once again, I want the narrative that follows to take full advantage of the present day.
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