You won’t get any Energy Recharge with this weapon, though, so you’ll have to get Thoma to a level you’re satisfied with in terms of energy and stamina. Another route you could go is building a team around him that has energy team boosts or restorative abilities to make up for this l
Genshin Impact’s Thoma is the housekeeper and a well-known ‘fixer’ of the Kamisato Clan. Born to Inazuman father and Monstadter mother, he is incredibly friendly and loyal. But when his friends and his Clan are threatened, he can be a deadly en
Since the two featured five-star characters each have their own banners (Character Event Wish and Character Event Wish-2), players need not worry about pulling the “wrong” limited five-star, as it’s not possible. But, on the weapon banner, both the limited weapons are on the same one. So, if a player successfully pulls the limited five-star weapon, they can still “lose” by getting the wrong
Equipping Thoma with the Engulfing Lightning will increase his Attack and Energy Recharge, allowing him to use his Elemental Burst more often. He’ll also handle the enemies on the field better, especially when there’s multiple coming at him at o
Favonius Lance – If you want a Sub-DPS Thoma, the Favonius Lance is the way to go. It has a great attack stat and Energy Recharge as the bonus stat. Since Thoma has a high Energy requirement for lantern Rite rewards his Elemental Burst, this polearm will help to increase the Energy Regeneration. When maxed out, it has 30.6 percent Energy Recharge and 565 base att
Thrilling Tales of Dragon Slayers is a solid choice for those looking to lean into Yae Miko’s supportive capabilities. It’s a three-star weapon, meaning that it’s fairly common to obtain and thus easy to get its Refinements. Its passive will drastically buff the ATK of the party member you switch to after Yae Miko, allowing your team’s main DPS to sh
This is especially useful if you are grinding to obtain the 4-Star weapon ‘The Catch’ and its refinements. The Raimei Angelfish that is available only in one spot is particularly annoying. However, Thoma can make it slightly eas
All of which should be read as quite the startling accomplishment to see achieved, given that at its most basic level, Genshin Impact is an action RPG whose fantastical storytelling, main characters and method for narrative are, though more direct and baked into progression, not exactly memorable or stand-out by any stretch. Your only agency or presence in the world as a character is that of one of two siblings referred to simply as the Traveller. A character whom, outside of a handful of solitary lines, rarely speaks and emotes with anything but an accepting smile. The supposed engagement with characters, like most Gacha releases, lies on the assembly of characters you accrue — be it naturally or through investment of real money — over the course of the story being told. And by extension, a significant part of the where the RPG elements come into play, maxing out the levels and skills of the characters at your disposal.
While character banners have a pity system that guarantees a five-star character every 90 pulls, the weapon banner (Epitome Invocation) is a bit shorter. It guarantees a five-star weapon every 80 wishes instead. Like the character banners, the weapon banner promises a featured limited weapon if the last five-star pulled was a Standard Banner weapon. However, it also has a system called Epitomized Path that the character banners do
Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons — or whose side activities laboriously have you hopping from A to B…back to A again…and then literally back to that same B point straight-after — combat too is another area where Genshin Impact makes both meaningful but also a pleasure in engaging with. On the surface the set-up may not entirely be all that special; characters have their own pre-determined role of regular DPS, two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of your party, of which you can have up to four characters that you can switch in-and-out on the fly. Combat is fast, frantic and at its best allows players to go wild with the elemental possibilities on offer.
My normal taste in games leans towards arcade and action, but this year has been one where the extra focus to hone in on pinpoint-perfect reflexes just hasn’t been as available as I’d like. Instead I’ve been taking it easy, using gaming as a way to relax and escape into a more manageable world. The game that I’m thankful for this year is SnowRunner, which doesn’t have an enemy anywhere in the whole world but instead requires the player to use its tools to complete a huge series of jobs across hostile terrain. While sorting out the controls takes some effort, once learned there are a huge amount of tools available to tackle even the roughest wilderness. Mountain tracks carved by streams, muddy bogs, rivers frozen solid and snowdrifts that even the highest-traction tires can’t get a grip on all stand in the way of delivering Cargo to Place. You can tackle the challenges with brute force, careful plotting of the optimal route or relying on the winch to basically drag the truck to the goal, but there’s always a way if you’re patient enough. Few events are timed and just about everything is optional if you decide that a particular job feels like a bit much. There’s pressure in navigating the tougher areas, of course, but otherwise SnowRunner is a game of choosing a task and tackling it however you like, driving across the beauty of a wilderness that’s just barely been touched by humans. It’s challenging, sure, but also relaxing and satisfying, and I’m thankful there are games that let me unwind into a simpler, more-focused world.
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