It does something that a remake or remaster can never do. No matter how much Mass Effect Legendary Edition or Spyro Reignited may look like how we remember them, they’ll never be able to capture the experience of playing games as a kid. Revisiting classics through remasters and remakes definitely induces nostalgia, and they have the power to trigger all manner of memories and feelings from the past, but a fresh coat of paint just isn’t enough to truly bring me back. Resident Evil 4 VR, despite it being a completely different format, has moved me in ways a normal remake never could. This game makes me regress, and from talking to other people and watching streamers play it, it seems to be doing the same thing to everyone that grew up with Leon’s Spanish advent
A more thickened plot for a Resident Evil 4 Remake , which redefines the history of the Las Plagas parasites with more familiarity and relevance to the T-Virus origins and experimental history, would not only make Resident Evil 4 Remake fit into the timeline better, but it can also strengthen the plot-line thereafter. Resident Evil 4 ‘s Las Plagas parasites have the potential to be the sister-counterpart to the T-Virus, with a history of usage and demand within the same corporation, agenda and lineage of experimental initiatives by Umbre
RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified – and in some ways, compromised – versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2
Not long after the release of Resident Evil 3 Remake , Ng+1000 Run speculation turned into rumors that Resident Evil 4 Remake was already in the works and would be released after Resident Evil 8 . The first rumors claimed that the remake had been in development since 2018 and that Capcom was planning to release the game in 2022. M-Two, who previously helped with Resident Evil 3 , is leading the development ccording to these rumors and will be supported by Capcom’s internal Resident Evil 2 Remake and Devil May Cry V teams, giving the game a larger development team than both of the previous remak
Judging from the trailers we’ve seen thus far, Breath of the Wild 2 is going to be rather similar to its predecessor – at least in terms of moment-to-moment gameplay. The version of Hyrule we explored in the last game is making a return, with Link stumbling across familiar landmarks and enemies with an outfit and movements we recognise from the last game. I imagine towns have been rebuilt and the region is a little more alive now Calamity Ganon has been vanquished, but the layout is likely similar. Because of this, the way in which we explore this world should remain recognisable, so returning players feel welcome and newcomers aren’t alienated by a sequel that challenges some of its younger sibling’s most daring and creative ideas.
The real wildcard is the new landmass that floats in the sky, a location that could throw everything we know out the window and incorporate a playstyle that is completely different from anything we’ve seen before. Link ( or could it be Ganon or Zelda? ) is capable of morphing through solid objects and flying through the air, so perhaps the need for climbing is obsolete in these circumstances. There are so many questions, but even now it seems Nintendo is acknowledging some of the previous game’s flaws and instead of removing them, is introducing diverse new gameplay ideas that provide other avenues of movement and traversal. Don’t just ditch the encumbrance of climbing in the rain or fragile weapons – instead, provide alternate ways of movement and combat that force you to rethink previously frustrating moments in a new way. Blatant removal feels like cowardice.
RE4VR doesn’t function like a remake or remaster at all. When I play it, it’s a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu – like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it’s the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity of RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t
Like most Resident Evil games, ammo can be scarce early on. Know what isn’t so scarce? Weapons. Why couldn’t Leon use the various hatchets, pitchforks, scythes, and so forth of his enemies in the origi
Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue “it doesn’t feel like Zelda” because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.
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