While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn’t enough to judge an entire game’s worth of open world content so it’s mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days
The highly anticipated new open-world Gacha game Wuthering Waves has been released and has overshot the developers expectations by leaps and Wutheringtide.com bounds. Developed by Kurro Games, known for the intense action mobile Gacha game Punishing Gray Raven, Wuthering Waves has come to shake up the industry and provide some serious competition for staples of the genre. Wuthering Waves brings vibrant visuals, incredible gameplay, and challenging content that is sure to find its core player base and bring new arrivals to the med
In the early moments of the game, it is vital to save as much Asterite as possible and not use it to pull on the standard banner as a substitute for Lustrous Tide. It will be much better used on the limited banner, as Radiant Tide and Forging Tide are much harder to come by. Saving Asterite for the limited five-star character or weapon is a much more suitable use for
Verina is an excellent healer in Wuthering Waves who, like Mortefi, fits into any team. In this team, her ultimate, combined with Mortefi’s ultimate, allows Calcharo to deal incredible on-field damage for the duration of his Liberat
It’s important to claim these chests whenever you can since you can commonly get at least ten Astirite from each one . In the early game, you can find these chests by using the Sensor, but you can get better tools for exploration as you get more rewa
Tutorials & Mechanics Guides How to Unlock Dailies How to Skip Cutscenes How to Increase Player Union Level How to Fast Travel How to Test Run Characters How To Take Photos & Where to Find Saved Photos How To Change Time How to Play In Co-Op Mode How To Get Money (Shell Credits) How To Get Astrite How to Lower Difficulty How to Increase The Data Bank How to Use Echo Pity How to Super Jump How to Upgrade Weapons How to Increase Stamina Daily Reset Time Intro & Outro Skill What are Waveplates? How to use Sensor and Levitator Combat System Guide How to Farm Data Bank EXP How to Find Chests How To Use Gilded Ginkgo Golden Eternal Weapons How To Fly In Rinascita How To Get And Use Mon
Many Gacha games tackle equipment differently, and Wuthering Waves has perhaps one of the most unique and significant gear systems in the genre. As players progress and explore, they will defeat countless enemies, some of which will become Echoes that players can absorb. These echoes have two main virtues: they can be equipped to characters to improve their overall stats, and they provide powerful bonu
Just like Xingqiu from Genshin Impact , Mortefi is an off-field monster of a DPS in Wuthering Waves . His ability to follow-up characters DMG with his own for 10 seconds allows him to almost match their performance while not even being on the fi
The last innovation in combat is Wuthering Waves ‘ echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef
Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy’s vulnerability indicator during their own lunge – doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it’s difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
Even during the brief hands-on – and during conversation with the Kuro Games representative present during the hands-on – it became clear that Wuthering Waves has big plans for launch. There’s a wide array of content immediately available, and when I asked about post-launch plans, there wasn’t a concrete answer but an obvious indication it’s something that’s already a consideration. There’s also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players’ complaints from the first round of testing, with some pretty drastic redesigns already made in respo
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