One of our editors has said that Breath of the Wild 2 could be teasing two alternate versions of Link , and given how the airborne and land adjacent versions of our protagonist are so aesthetically distinct, perhaps there is some truth to that. Alternatively, Link’s newfound abilities are something that only work in certain environments, requiring an outfit change and flowing golden hair to make specific feats possi
For the first time, the new revelation gives Resident Evil 4’s parasitic enemies a significant role in the Resident Evil universe and timeline, and a directly links them to Resident Evil’s Umbrella Corporation . Before Capcom revealed this information, little was revealed about the origins of the Nemesis parasite, other than it was an artificially created parasite made in Umbrella’s European facilities. The context of this parasite nor its origins were ever disclosed, until
In the original Resident Evil 4 storyline, the parasites were found in a particular cave in a mountainous region of Spain, and had been used by Los Iluminados cultists hundreds of years ago to mutate themselves and obtain incredible strength and resilience. This all stopped when the Spanish Inquisition flexed its power and crushed them, leaving successors known as castellans to guard over the cave from their castle, and ensure its clos
The fashion on display here is incredibly exciting, and has the potential to extend into a grander mode of customisation where clothing isn’t the only thing that defines Link’s hairstyle and physique. I hope we’re able to adjust the specific nature of each outfit, perhaps extending to the colour of materials, Scadutree fragment Location the stats and buffs provided when you wear them, and possibly specific adjustments to accessories and st
Ashley is annoying on many levels. She is the stereotypical damsel in distress that can’t do anything while following Leon around. Sometimes there will be a garbage bin for her to hide in safely, but more often then not she’ll be tagging along just to get in the
While there are a lot of questions that need to be answered, overall, it does not require Capcom to drastically change Resident Evil 4’s storyline if a Remake is being produced. If anything, it allows Capcom to keep everything intact that was originally included in the Resident Evil 4 storyline and merely add more depth to the story already in place. Even before Capcom made these revelations about the Nemesis’ link to Resident Evil 4 , there were still hardcore fans out there who speculated the possibility that the Nemesis parasite could be linked to the Las Plagas parasites in Resident Evil 4 , given the rather shallow amount of information available on the background of the Nemesis paras
Regardless of which direction Capcom chooses in its design trajectory for a possible Resident Evil 4 Remake , it will certainly have much to live up to, given Resident Evil 4 is considered among the best the Resident Evil series has to offer, which is no small feat. Simply re-envisioning Resident Evil 4 or upgrading its core hallmarks along the framework of Resident Evil 2 Remake and Resident Evil 3 Remake will not be enough. Given what Resident Evil 4 accomplished and was remembered for originally, Capcom will either need to set the bar for action gaming, set a new trajectory for survival horror, or both, depending on its chosen direct
His shiny green arm is also fully revealed in all of the new environments, which is more than just a visual addition – it’s seemingly a mechanical one as this limb can allow him to morph through environments and fly through the air at will. I’m not sure the Switch could handle rendering two open worlds at once, so splitting them up makes perfect sense. I hope this is the case, since it would allow Breath of the Wild 2 to explore bold new ideas without technical comprom
The most obvious new addition is Link’s hair. This can change depending on certain outfits that are being equipped, particularly those that have our hero donning a mask or regional attire. But here, we see it flowing freely as he soars downward towards Hyrule, new airborne landmasses slowly coming into view as the true nature of this new adventure becomes apparent. We quickly shift back to vanilla Link, with his scruffy blonde hair pulled back into a ponytail so it doesn’t flop about in the w
If anything, its sequel is likely the primary candidate to accomplish such a feat, with the recent reveal trailer unveiling an experience that isn’t afraid to be vastly different, while also remaining true to the masterful foundations it was built upon. While the Divine Beasts were grandiose monoliths and the various civilizations of Hyrule were saturated in fascinating glimpses of a wider culture, much of the real beauty was found in Link hims
Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling – still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.
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