Hakushin Ring has been overlooked as a weapon until now, but is the best four-star choice if you don’t have the other weapons. It’s craftable via Forging (provided you did the requisite quests), possesses a high base ATK, and has a supportive passive fueled by Electro Reactions. Using it on an Overload or Electro-Charged Team would certainly give you respectable resu
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While most veteran Genshin Impact players know that it is enough to ascend a character at level 80 and upgrade them at your leisure, Albedo breaks this trend. Since his damage scaling is so different from other characters, the defense stat needs to be maxed out for best damage out
Passive skills are a huge help when completing open-world objectives. When Thoma is in your party, you will have a 20 percent chance of getting double the amount of fish caught. The only drawback is that this is only applicable to the fishing spots located in Inaz
They say it’s the little things that count the most. For a number of enemy mobs in Genshin Impact, they’re right. The Abyss Mages are pint-sized paragons of pain, and the bane of Travelers everywh
One of the most puzzling gadgets in Genshin Impact, the Parametric Transformer is always fun to mess around with. On paper, it’s quite simple. Unwanted resources go in, desired resources come out. As ever, though, there’s some nuance to t
Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons — or whose side activities laboriously have you hopping from A to B…back to A again…and then literally back to that same B point straight-after — combat too is another area where Genshin Impact makes both meaningful but also a pleasure in engaging with. On the surface the set-up may not entirely be all that special; characters have their own pre-determined role of regular DPS, two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of your party, of which you can have up to four characters that you can switch in-and-out on the fly. Combat is fast, frantic and at its best allows players to go wild with the elemental possibilities on offer.
This is especially useful if you are grinding to obtain the 4-Star weapon ‘The Catch’ and its refinements. The Raimei Angelfish that is available only in one spot is particularly annoying. However, Thoma can make it slightly eas
The Stringless is much more commonly recommended for other bow users – like Amber, Fischl, or even Ganyu – but it will work with Diona as a substitute for other four-star bows that are a better match for her. While it used to be a rarer pull, you can now get it at a normal rate through any of the Wish Banners- Standard, Featured, or the Weapon Ban
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While not the most glaring criticism to address, or one that offers any sort of long-term problem, it’s still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player’s controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What’s worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.
While there’s a period around ten hours in where the showering of XP, resources and crafting material shrinks to that of a trickle, credit where credit’s due. Genshin Impact is not as predatory or as manipulative with progression as this kind of business model may allude towards. Yes, understanding that’s not to say that the meager doling out of Primagems (one of the many form of currencies) doesn’t eventually devolve from dismissive, to a touch annoying, to downright aggravating. Not least because in-game achievements and challenges also suffer from this same deliberate smidgen of an offering. So little in the way of crucial currency; obviously it’s an attempt to further coax players to the in-game shop where everything, including the potential pull of a four-star (maybe even five-star) weapon or new character dangles in front of you. Another ten pulls and you’re sure to get it this time.
But as alluded to near the beginning of this review, Genshin Impact does falter at the point where it seems the game is destined for undeniably phenomenal heights. Not entirely a deal-breaker or one that takes the player completely out of the accomplished immersion of its world or even its combat. But when totted up, does signal a game that could’ve used a bit more checking-over. When it comes to tackling some of the more technical components, Genshin Impact drops the ball one too many times. Even if you were to disregard the nature of the narrative or the way in which a group of characters can, at their worst, talk extensively (and absently off-screen worst of all), there’s a notable disconnect when the game, for example, continues to refer to your male sibling character as “she” or “her.” It isn’t the only basic error that crops up with many an instance of dialogue cutting off mid-conversation, not matching up with what’s written on-screen and at one point, a mere line of dialogue getting stuck on-screen for the rest of one’s play session.
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