Princess Zelda is sporting a new haircut in Breath of the Wild 2 , which seemingly isn’t a subtle hint that she’ll end up as a playable heroine in the upcoming sequel. Instead, it’s a new look for a main character who has saved her kingdom, witnessed the loss of countless loved ones, and managed to survive and continue with a life she’s afraid isn’t deserved.
However, the next rumored remake in the RE series is Resident Evil 4 , speculated to be released sometime in 2022. The events of RE4 takes place a whole six years after RE2 . If the RE4 remake releases before a Code Veronica remake then chronological order obviously isn’t that important to Capcom. However, even if Capcom doesn’t maintain chronological order, there is still a chance Code Veronica will be updated for next gen consoles. The drive to maintain chronological order would just mean the remake of Code Veronica could see an earlier release than expec
Female characters parting with their hair has been a deliberate sign of growing maturity in media for decades, a changed appearance highlighting that women are willing to leave behind everything in service of something greater. Mulan is the most popular example, with the titular character cutting her gorgeous hair to join the army and assist her ignorant father. It’s the opposite of Zelda’s situation – instead of pulling herself away from the royal family, Mulan is doing everything she can to preserve it. But the core motivation remains the same: these are two women who realise a sacrifice must be made, even if it means altering their appearance and walking away from a life of security.
Her presence in Breath of the Wild 2 doesn’t inspire confidence. In past trailers she explores the underground caverns of Hyrule Castle with Link before coming across the corpse of Ganondorf. It’s cursed or something, so our hero is quickly infected with an ancient curse as Zelda is yeeted into a dark hole of oblivion. I desperately hope she isn’t stuck there for the entire story as a generic damsel in distress, because the first game helped prove that her character is far more than the archetypal mould from which she was born. Nintendo needs to subvert expectations, whether it be through additional playable characters or a narrative that is far from traditional. Pull a Majora’s Mask – we rarely see numbered sequels in the canonical timeline, so it’s time to try something that isn’t afraid to alter the landscape.
This system was a clear upgrade over the simple six to eight inventory slots available to players of the Resident Evil titles prior to the fourth installment, as it added a unique puzzle-like component to managing your inventory. There’s a certain sense of accomplishment that a player feels when they look over their meticulously ordered attache case after shifting around weapons to maximize available sp
As previously stated, remastered games are also quite profitable much like remakes. Resident Evil 4 has been ported and remastered to multiple different consoles, past and current gen. And this isn’t because re-releasing games is a hobby for Capcom. One of the more recent RE4 remasters, released for the PS4 and Xbox One in 2016, sold 1.6 million un
However, the recent gameplay trailer has me concerned about Princess Zelda’s exact role in the story, and whether she will once again act as a passive heroine who finds herself trapped in Hyrule Castle until Link can muster up the power to save her. Breath of the Wild saw Link venturing into Hyrule Castle to rescue Zelda, who had been holding the evil of Calamity Canon at bay for 100 years. Her power was fading, and she required Link’s help to prevent her kingdom from falling into an inescapable state of r
Given the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, b-movie circumstances. Compared to everything that came before it, Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern by 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to
Many have speculated that Resident Evil 4 ‘s stiff camera, which doesn’t let the player look very far beyond Leon’s immediate field of view, is a holdover from the layout of the GameCube controller, which featured a smaller camera stick compared to a larger control stick. Whether or not that assessment is accurate, today’s players will want to have more control over the camera in the rem
One huge change that Resident Evil 4 made from its predecessors was the inclusion of a mysterious merchant character. When fighting enemies and exploring the game’s environments, the player would come across money that they could exchange for items, weapons, Colossal Weapon Damage Boost and upgrades when interacting with this merch
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